Card Games Rules
Deck Basics
52 Cards Total—4 suits x 13 ranks
Suits: ♠ ♥ ♦ ♣—Spade, Heart, Diamond, Club
Ranks: A 2-10 J Q K—13 cards per suit
Face Cards: J Q K—Usually worth 10 in most games
Ace—High (14) or low (1) depending on game
Jokers (0-2)—Wild cards; not used in most standard games
Red Suits—Hearts and Diamonds
Black Suits—Spades and Clubs
Blackjack (21)
Goal—Beat dealer by getting closer to 21 without busting
Number Cards = Face Value—2-10 worth their number
Face Cards = 10—Jack, Queen, King all worth 10
Ace = 1 or 11—Player chooses best value for hand
Blackjack—Ace + 10-value card; pays 3:2
Hit—Take another card
Stand—Keep current hand total
Double Down—Double bet, receive exactly one more card
Split—Split matching pair into two hands
Dealer Hits to 17—Dealer must hit on 16 or below
Poker Basics
Royal Flush (Best)—A K Q J 10, same suit
Straight Flush—5 in sequence, same suit
Four of a Kind—4 cards of same rank
Full House—3 of a kind + pair
Flush—5 cards same suit
Straight—5 in sequence, any suit
Three of a Kind—3 cards same rank
Two Pair / One Pair—2 pairs or 1 pair of matching ranks
High Card (Lowest)—Highest card when no combination
Rummy / Gin Rummy
Deal—10 cards each (Gin) or 7-10 depending on players
Goal—Form all cards into melds (sets and runs)
Set (Group)—3-4 cards of same rank, different suits
Run (Sequence)—3+ consecutive cards of same suit
Draw & Discard—Take 1 from stock or discard pile, discard 1
Gin—All 10 cards in melds; bonus 25 points
Knock—Unmatched cards total 10 or less; end round
Deadwood—Unmatched cards; lower is better when knocking
Undercut—Defender has equal/less deadwood; bonus points
Solitaire (Klondike)
7 Tableau Columns—1-7 cards each; only top card face up
Build Down, Alternating Color—Red on black, descending rank
Only Kings Fill Empty Columns—Or stacks starting with King
Foundation Piles (4)—Build up by suit from Ace to King
Stock Pile—Draw 1 or 3 cards when no tableau moves
Waste Pile—Drawn cards go here; top card playable
Move Stacks—Ordered groups can move together
Win Condition—All 52 cards on foundations, A through K
Hearts
4 Players, Full Deck—13 cards each, no trump suit
Goal—Avoid taking hearts and Queen of Spades
Pass 3 Cards—Left, right, across, then keep (rotate)
2 of Clubs Leads—Player with 2♣ starts first trick
No Hearts Until Broken—Can't lead hearts until a heart is discarded
Each Heart = 1 Point—13 hearts = 13 points
Queen of Spades = 13 Points—The most dangerous card
Shooting the Moon—Take ALL hearts + Q♠; others get 26 points each
Game Ends at 100—Lowest score when someone reaches 100 wins
Spades
4 Players, 2 Teams—Partners sit across; full deck, 13 each
Spades Are Always Trump—Spade beats any non-spade card
Bidding—Each player bids tricks they expect to win
Team Bid Combined—Partners' bids added together
Making Your Bid—Win at least bid tricks; 10 pts per bid trick
Overtricks (Bags)—1 pt each; 10 bags = -100 penalty
Nil Bid—Bid zero; +100 if made, -100 if failed
Blind Nil—Bid nil before seeing cards; +200/-200
First to 500 Wins—Or lowest score when opponent hits -200
Bridge
4 Players, 2 Teams—Partners sit opposite; 13 cards each
Bidding Phase—Players bid number of tricks + trump suit
Bid Levels: 1-7—Level = tricks above 6 (bid 3 = win 9 tricks)
Suit Rank: NT > ♠ > ♥ > ♦ > ♣—No Trump highest
Declarer—Wins bid; plays both own and dummy's hand
Dummy—Declarer's partner; lays cards face up
Defenders—Other team tries to prevent declarer's contract
13 Tricks Per Round—Highest card of led suit wins (or trump)
Scoring—Making contract earns points; failing gives to defense
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