国际象棋

棋子走法

王 (K)任意方向走一格
后 (Q)任意方向任意距离
车 (R)直线或横线任意距离
象 (B)对角线任意距离
马 (N)L形走法
兵 (P)前进一格,吃子走对角

记谱法

Pawn = 1Basic unit of value
Knight = 3Minor piece
Bishop = 3Minor piece (slightly > knight)
Rook = 5Major piece
Queen = 9Most powerful piece
King = ∞Game ends if lost
Bishop Pair BonusTwo bishops ≈ +0.5 over two knights
Rook + Pawn ≈ 2 MinorsCommon material trade

开局原则

K Q R B NKing, Queen, Rook, Bishop, Knight
a-h (files), 1-8 (ranks)Board coordinates; a1 = white's left corner
Nf3Knight moves to f3
x = captureBxe5 = bishop captures on e5
+ = checkQd7+ = queen checks from d7
# = checkmateQf7# = queen delivers mate on f7
O-OKingside castling (short)
O-O-OQueenside castling (long)
= (promotion)e8=Q = pawn promotes to queen

战术

Control the CenterOccupy/attack e4, d4, e5, d5
Develop Pieces EarlyKnights and bishops before queen
Castle EarlyProtect king, connect rooks
Don't Move Same Piece TwiceUnless forced or gaining material
Don't Bring Queen Out EarlyVulnerable to tempo-gaining attacks
Connect Your RooksClear back rank so rooks defend each other
Fight for Open FilesRooks are strongest on open columns

残局

Italian Game1.e4 e5 2.Nf3 Nc6 3.Bc4; targets f7
Ruy Lopez1.e4 e5 2.Nf3 Nc6 3.Bb5; pressure on e5
Sicilian Defense1.e4 c5; asymmetric, sharp play for black
French Defense1.e4 e6; solid but can be cramped
Queen's Gambit1.d4 d5 2.c4; white offers pawn for center
King's Indian1.d4 Nf6 2.c4 g6; hypermodern for black
London System1.d4 2.Bf4; solid, easy to learn for white
Caro-Kann1.e4 c6; solid defense, supports d5

Tactics

ForkOne piece attacks two+ pieces simultaneously
PinPiece can't move without exposing higher value piece
SkewerAttack through a valuable piece to one behind
Discovered AttackMoving one piece reveals attack by another
Double CheckTwo pieces give check; king must move
DeflectionForce defender away from its duty
DecoyLure a piece to a bad square
Back Rank MateRook/queen mates king trapped by own pawns

Endgame Basics

K+Q vs KForce king to edge then mate; always wins
K+R vs KBox technique; push king to edge, mate
K+2B vs KDrive king to corner; bishops work together
K+B+N vs KHardest basic mate; force to correct corner
Pawn PromotionAdvance passed pawn to 8th rank for queen
OppositionKings face off; controls key squares
Lucena PositionR+P vs R; building a bridge to promote
Philidor PositionR+P vs R; defensive drawing technique

Special Rules

CastlingKing moves 2 squares toward rook; rook jumps over
Castling RequirementsNeither piece moved, no check, no squares attacked
En PassantPawn captures pawn that just moved 2 squares
PromotionPawn reaching 8th rank becomes Q, R, B, or N
Stalemate = DrawNo legal moves but not in check
50-Move RuleDraw if 50 moves with no capture or pawn move
Threefold RepetitionDraw if same position occurs 3 times
Insufficient MaterialK vs K, K+B vs K, K+N vs K are draws
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